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Stop cheaters
before they move.

Flower combines real-time cloud evaluation, machine learning, and physics-based prediction to catch cheaters on your Minecraft server — with zero lag.

Get Started — it's free See how it works
flower-console — anticheat log
Flower > Anticheat v1.3.0 starting...
51k+
Cloud evaluations processed
1.8ms
Average cloud response time
99.9%
Detection accuracy

SaaS anticheat.
Your server stays clean.

Flower offloads all heavy detection to our cloud. You get institutional-grade cheat detection without managing any infrastructure.

01
Plugin installs on your server
Drop the Flower JAR into your plugins folder. It hooks into every player movement, click, and interaction tick with no TPS impact.
02
Movement data is packaged
Each tick produces a payload — position deltas, velocity, ground state, potion effects, rotation — sent over HTTPS to our cloud.
03
Cloud evaluates in real time
Physics prediction and ML inference run in parallel on our evaluation server, returning a flag decision in under 2ms.
04
Action is taken instantly
Violations are logged, ViolationManager escalates, and you can configure auto-ban thresholds from your dashboard.
Your Minecraft Server
PaperSpigot 1.8.8 · Flower plugin
ONLINE
MovementPayload · HTTPS · Bearer auth
cloud.lilys.lol
Physics · ML inference · SpeedEvaluator · FlightEvaluator
<2ms
flagged · confidence · <2ms
Clean
Player continues normally
or
Flagged
ViolationManager escalates
stats · violations · alerts
Flower Dashboard
Real-time stats · licenses · ban alerts

Every cheat. Caught.

Flower's checks cover every major exploit used in 1.8 PvP — from blatant killaura to subtle velocity manipulation.

KillAura
Detects illegal hit rates, reach beyond server limits, and rotation inconsistencies during combat.
Combat
Speed
Physics-based XZ velocity prediction using full 1.8.9 constants — slip, friction, strafe, sprint bonuses all modelled.
Movement
Flight
Vertical velocity analysis accounting for jump, gravity, and slime. Catches glide, hover, and blatant fly.
Movement
Velocity
Tracks knockback absorption. Detects players taking less velocity than physics dictates after being hit.
Combat
AutoClicker
CPS and click timing distribution analysis. Flags inhumanly consistent or elevated click rates sustained over time.
Combat
Aimbot
GCD-based sensitivity analysis and rotation smoothness profiling. Catches snappy aimbot and silent aim variants.
Combat
NoFall
Monitors onGround state transitions and fall damage expectations. Catches packet-based fall damage cancellation.
Movement
Scaffold
Detects impossible block placement angles, timing, and rotation patterns from scaffold and tower clients.
World
ML Detection
Dual neural networks trained on real player data. Flags behavioural anomalies that rules alone can't catch.
AI · Beta
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Create a free account, redeem your license key, and have Flower running in under 5 minutes.

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